Tri Quest is a game I made in about 2 days for the "Stop Waiting For Godot" game jam!

It's a match-3 style puzzle game except the lines you create turn into attacks that will help defeat the onslaught of ruthless enemies! There are many things I didn't get to add or finish, such as audio, and other fun ideas like items and power-ups. There are also a few bugs I didn't get time to squash, so sorry if you run into any!

How to play:

- Drag your mouse or finger across adjacent circles to connect them. Connect at least 3 circles of the same colour to launch an attack. The direction of each line you draw directly affects which lanes of enemies you attack, and with how much strength. If the colour of the attack matches the colour of the enemy, you will deal much more damage!

- Enemies take steps towards you every so often. If they get too close they will deal damage and take your HP away. The small circles under each enemy shows its HP.

Difficulty:

- Easy = enemies are fewer, slower, and weaker to other colours

- Medium = normal difficulty.

- Hard = lots of enemies with lots of health! Enemies also move more often.

- Zen = casual fun with no enemies. Go for a high score!

StatusIn development
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorDogchamp
GenrePuzzle
TagsArcade, battle, match-3

Comments

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This is *really good*. It's a really nice puzzle game, with a feeling of rising tension even without any sound effects and so on.